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Thursday, August 8, 2024

Shadowdark: The Sand Hourglass

https://www.amazon.com/Hourglass-Minute-Decorative-Wooden-Sandglass/dp/B08X2117WF

When playing Shadowdark in person, especially with a group, this classic 60-minute hourglass with natural sand is a game-changer. The timing variance of +/- 10% adds tension, reflecting the uncertainty of real torches. This 'ticking clock' accessory is a visual reminder of the game's time constraints.

Picture this: a game of Shadowdark where digital devices are banned, and you must rely on your visual estimation of time based on the hourglass. This unique reliance on a real-world prop hones your visual skills, adding a new dimension to your gaming experience.

Look at the above picture. How much time has passed? How much do you have left? 25% gone, 40-45 minutes left? It could be 35 if it runs fast or on the low end. Or longer if we are lucky.

It all depends on how the sand falls. And watching time run out simulates the fading flickers of the light.

If a torch goes out and you start a new one, this prop may be less useful since there is no quick way to "reset" the clock (without having a second hourglass ready to go and then letting this one reset on its own). An alternate rule would be to say a dropped torch could be re-lit, so you would just put the hourglass on its side to simulate the torch lying there and then return it upright when it is lit again.

You could tie relighting a torch to a DEX check. Pass, and you get the longer side of the hourglass, which is what is left of the torch. Fail, and you get the lesser side. Further re-lights or almost-dead torches are always at a disadvantage (or always use the short side).

Are you playing in a con or game shop? Have two hourglasses ready. Are you a pro referee who charges? Have three. At home? Use one and the relight rule. Or just have one and use a flipped-over cellphone with a timer as a quick substitute until the real one is ready.

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