Hit Point Fairness
Hit points at first level are equal to a maximum roll. When rolling for hit points at any level, the minimum roll is half the die's size. This gives you a more 5E-like experience in hit points per level, but also allows for lucky high rolls as a bonus. You only get one roll of the dice!
- 1d4 = 2 minimum
- 1d6 = 3 minimum
- 1d8 = 4 minimum
- 1d10 = 5 minimum
CON modifiers apply after the roll is determined. Characters, on average, will have about 20% more hit points this way, but on a B/X scale, that will still be on a lower range than 5E. A 9th-level fighter with +2 CON bonus will have about 60 hit points using the standard method, and about 70 using this method.
Heroic Mode Option: Make this half + 1, which aligns these with 5E numbers, but ups the 9th-level fighter to an average of 80 hit points, or 25% more hit points. These were my original numbers, but 80 hit points at level 9 felt a bit on the high side, given OSE's lower hit point totals, and the half-the-die value seemed a better compromise, and a more minor buff, compared to this massive hit point increase.
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