Dungeon Crawl Classics is gaining a cult following and a beloved status. There was one D&D YouTuber who criticized the game as a paragon of poor organization, only to eat their words after fans called them out. It is not poorly organized; the style harkens back to the original inspirations and the adventures' style. An apology was issued, and all is well, but the episode highlighted that the game is not like Old School Essentials and has sort of established itself as a different experience, catering to a different audience.
This is a game where you read the adventure rather than skimming it or just looking at bullet points.
While I like the condensed, OSE-style of clear organization and bullet-pointing of all the rooms' contents, that style is more their game, and I enjoy taking time to prep a level of an adventure and having enough flavor text to figure out what is going on, while also being entertained and enjoying the reading.
But DCC is an excellent game, and while some say it is OSR, I feel it has moved beyond the OSR and become something all its own. It is one of the best D&D 3.5E reimaginings, with Appendix N inspiration and a gonzo aesthetic.
DCC is less old-school and more gonzo science fantasy.
OSE is more OSR and traditional fantasy.

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