Caverns of Thracia has finally arrived, and good thing the books aren't damaged since this came in a half-split-open box, and the shipping left a lot to be desired. You rolled a critical failure there, Goodman Games, please do better next time! They were severely behind on all their shipping, as evidenced by the three or four update emails I received over a few weeks.
Considering this was a Kickstarter, I expected more care in shipping an order this expensive. Usually, I have no problems with their shipping, and the books are always well-protected. I will update people on the shipping of my orders and see if this is a new problem or just a one-time thing.
The entire adventure and island remind me of X1, The Isle of Dread, only less islander culture and King Kong style adventure, but with more Greek-style ruins and serpent people. The structure is the same, a hexcrawl lost island with a dungeon as the climax. I would still love to see a Goodman take on the classic King Kong jungle expedition, more than the original film that terrified audiences in the black-and-white era, with giant monsters fighting and a doomed expedition (funnel) trying to make it to the ruins.
You get more here in the Caverns of Thracia than you do on the Isle of Dread; the island, only described in the original adventure, is given a map, and there are plenty of places to fill in your own dungeons and adventures. The booklet that came with the Kickstarter is a good campaign overview and base, along with a nice expansion area for waterborne adventures.
I will need to break out my copy of Labyrinth Lord as my +1 Game for ships and naval combat rules. These two games were made for each other, so I am not complaining. This game and Mutant Future are indispensable add-on games for DCC and MCC for me.
I also got some of the adventure collections in hardcover, and those are nice to have. Besides the shipping, I am happy. I can't wait to see what the next Kickstarter from them brings!
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