Tuesday, July 8, 2025

Comic Crawl Classics

I like Comic Crawl Classics. 

This game doubles as a pretty handy generic universal system using the DCC rules, if you ignore the superpowers and just use the "power dice" to increase ability scores, weapon skills, or general skills. You can use this for modern-day, science fiction, or even non-powered fantasy settings pretty easily.

This is also a pretty fun DCC compatible game as well, where you can run superheroes through DCC adventures. One "hero class" does it all, and you do not need character archetypes.

This lacks vehicle combat and rules, so that is one weakness. The equipment and armor is also pretty generic, but it is really all you need. The powers are rated on effects, ranges, and damages - so a lot is left to common sense and judgment calls. This is pretty standard for DCC, since there is no need for a science and physics based simulation for these types of things.

The power level goes up to 14d6 damage for direct damage energy blasts, which is pretty hefty for a hero in a B/X reality. You don't really want to say, "well, 4d6 is a shotgun, so that is only a few times more powerful." This is on-average about a 50 hit-point strike, which is enough to blast a dragon out of the sky. In a comic-book sense, this should knock out a tank. If "tank equals dragon" you could rate vehicles on a B/X scale and just give them a high AC and a ton of hit points pretty easily.

  • Car = 10 hp, AC 12
  • Jet or Truck = 20 hp, AC 14
  • Large Plane or Tractor-Trailer = 30 hp, AC 16
  • APC = 40 hp, AC 18, 7d6 damage auto-cannon
  • Tank = 50 hp, AC 20, 14d6 damage tank gun

There, this is DCC, this stuff is NOT hard. This is what I love about this game, I could hack together a starship combat system in five minutes. With other games, it is a year of waiting, eighty dollars, tariffs, and a Kickstarter project for a 300-page book that sits on a shelf and rarely gets used.

This is B/X and a little bit of 3.5E, this stuff isn't hard. You don't need to live in Seattle or be a game designer to figure this stuff out. We love to over-complicate things when "good enough" is actually "great."

Comic Crawl Classics is a great generic system for DCC, and a pretty fun set of superhero rules. Recommended, and it can act as a "glue" for characters you want to play, but really don't have a DCC system to cover them.

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